- Published on
UMDCTF 2023 – POKéPTCHA
- Authors
- Name
- TheBadGod
- Description
- I do rev, also sometimes studying.
POKéPTCHA (Web, 500 Points)
Team Rocket keeps taking down my website! I’m testing out this new type of captcha, but it doesn’t seem to be working as expected. None of the choices are valid! Can you solve it for me?
Author: umasi, sd
NOTE: Flag format is
UMDCTF{}
, with the correct answer in the brackets.
Solve
Opening the link will lead us to a website where we have to identify a Pokémon based off its silhouette. It’s the classic scene and we are given the choices from the episode; however, all of them just trigger the text Team Rocket detected!
, so let’s see what the correct answer is.
Pressing F12 immediatly triggers a debugger statement, which indicates that there is some anti-debugging in place. So for now I disabled the breakpoints to at least see the sources (One could also download the JavaScript source code directly by looking at the networks tab / the HTML).
The JavaScript is obfuscated, however what immediatly looked out is the https://github.com/blueimp/JavaScript-MD5/blob/master/js/md5.min.js
comment, which allowed me to identify a big part (everything after the comment) as part of the MD5 algorithm. The big base64 data is printable text, all numbers and |
characters. The very first function defined looks like this after some deobfuscation:
function NWFm(mKC) {
var values = []
var data = atob(base64_data)
var data_array = data.split('|')
for (var i = 0; i < ZY5MM0.length; i = i + 1) {
values[moWJn] = parseInt(data_array[i]) ^ 21
}
return values
}
So this gives us the values we want. Just .split()
at the pipes (|
), parseInt()
, and XOR with 21. Next, there were some utility functions to read parts of the values
array (which is assigned to a global value called bytecode
):
function next_index() {
pc = pc + 1
return pc - 1
}
function read_string() {
var l = bytecode[next_index()]
var s = ''
for (let i = 0; i < l; i = i + 1) {
s = s + String.fromCharCode(bytecode[next_index()])
}
return s
}
function read_const() {
var currentIndex = bytecode[next_index()]
if (currentIndex & 1) {
return read_string()
} else {
return bytecode[next_index()]
}
}
function read_single() {
return global_data[next_index()]
}
We see that this just reads from the bytecode
array.
Next, we have some more utility functions to push
and pop
to a global stack
variable:
function pop() {
var length = stack.length
var popped_val = stack[length - 1]
stack.length = length - 1
return popped_val
}
function push(val) {
var sp = actual_stack.length
stack[sp] = val
}
Then, we have an array of three functions (which are each assigned individually; however, in the end we have operations = [push_func, eval_func, assign_func]
), which are defined as follows:
// 0
function push_func() {
stack.push(read_const())
}
// 1
function eval_func() {
push(eval(pop()))
}
// 2
function assign_val(value, key, obj) {
obj[key] = value
}
function assign_func() {
var values = []
for (let i = 0; i < 3; i = i + 1) {
values.push(pop())
}
assign_val(...values)
}
The comment indicates the position in the array. The final piece of this whole thing is:
function main_loop(bone_in) {
reset()
stack.push(bone_in)
// QZOR is the start time, will be used in the bytecode
QZOR = Date.now()
// while(true)?
for (; 1 < 100; ) {
var op = read_single()
// Special handler for opcode 100 -> exit
if (op == 100) {
memory = []
// LZX will be set in the bytecode
return LZX
} else {
var func = operations[op]
// Don't really understand this...
if (func == 2) {
break
}
// execute op
func()
}
}
reset()
}
Which, in case my variable names have not made clear yet, should indicate that we’re dealing with a VM in JavaScript. We take a single value as an opcode, and then execute the operation at that index (The comment above the function). However, we currently only have indices 0-2 defined, and looking at the values there is no way that can be true. At the same time we see some code in the array, so I wrote a small interpreter in Python which steps through and prints when we assign to anything. The first thing we do is:
cwJjVO[3] = eval("var Yulo=['\\x70\\x75\\x73','\\x70\\x6f\\x70','\\x68','\\x70\\x6f\\x70'];var i0M=function(){var qIdHpk=fWu[Yulo[(-(-(177/(59*(91/91)))+(3000/50-1043%62))+7)*1]]();var j9M=fWu[Yulo[91-(26+(42+20))]]();j9M[Yulo[0/(87-118%34)]+Yulo[82%5]](qIdHpk)};i0M");
Decoding this gives us a new operation:
// 3
function(){
var a = stack.pop();
var b = stack.pop();
b.push(a)
}
This actually just appends one value to the other. The next thing we do (after some .push()
and eval()
s) is actually this, where we append to the operations. We continue adding more operations and usually use them right after adding them to the operations array. After some time I finally had them all:
// 4, pop
function() {
stack.pop()
}
// 5, mem_write
function set_mem(value,address){
var value_func = () => { return value };
memory[address] = value_func
}
function(){
var address = stack.pop();
var value = stack.pop();
set_mem(value, address)
}
// 6, mem_read
function get_mem(address) {
return memory[address]()
}
function(){
var address = stack.pop();
stack.push(get_mem(address))
}
// 7, sub
function(){
var a=stack.pop();
var b=stack.pop();
stack.push(a-b)
}
// 8, or
function(){
stack.push(stack.pop()||stack.pop())
}
// 9, push_global
function(){
stack.push(global)
}
// 10, push_null
function(){
stack.push(null)
}
// 11, goto
function(){
pc=stack.pop()
}
// 12, call
function(){
var func=stack.pop();
var a = stack.pop();
var b = stack.pop();
stack.push(func.apply(a,b))
}
// 13, push_arr
function(){
stack.push([])
}
// 14, jne
function(){
var a = stack.pop();
var b = stack.pop();
var dst = stack.pop();
pc = a == b ? pc : dst
}
// 15, xor
function(){
var a = stack.pop();
var b = stack.pop();
stack.push(a^b)
}
// 16, mod
function(){
var a = stack.pop();
var b = stack.pop();
stack.push(a%b)
}
// 17, index
function(){
var a = stack.pop();
var b = stack.pop();
stack.push(a[b])
}
// 18, add
function(){
var a = stack.pop();
var b = stack.pop();
stack.push(a+b)
}
// 19, shr
function(){
var a = stack.pop();
var b = stack.pop();
stack.push(b>>a)
}
// 20, jne again?
function(){
var a = stack.pop();
var b = stack.pop();
var dst = stack.pop();
pc = a != b ? dst : pc
}
Not quite sure about the two jne
instructions—it could be that I switched some variables around and one is actually a je
. But from now, I just printed the operations and didn’t interpret them anymore, so it didn’t matter too much (I just needed to know that there is a conditional jump to some address). A bit of cleanup resulted in this:
mem[99] = globalThis || globalThis.window
[...]
mem[1] = []
mem[1].append(b'var LtTZ7p=function(){debugger};LtTZ7p();LtTZ7p')
mem[1].append(5)
setInterval(null, mem[1])
mem[20] = mem[99].location.hostname
mem[51] = FQgZw // the name of the whole interpreter function
mem[20] += mem[51].toString(mem[51], [])
mem[63] = mem[99].Date
mem[20] += (mem[63].now(mem[63], []) - QZOR) >> 3 // time diff
mem[87] = []
mem[87].append(mem[20])
mem[20] = md5(null, mem[87]) // md5(<whole string>)
[...]
We can see that we’re first calling setInterval()
with a debugger statement every 5 milliseconds. Then, we do some string concatenations and finally call md5()
(which returns a hex string).
Continuing, we get:
mem[21] = r1
mem[1] = []
mem[2] = 0
mem[3] = 0
mem[4] = []
// rc4 initial state [i for i in range(256)]
mem[10] = 0
loc_4388:
mem[1][mem[10]] = mem[10]
mem[10] = mem[10] + 1
jmp loc_4388 if 256 != mem[10]
// rc4 key init
mem[10] = 0
loc_4431:
mem[2] = mem[1][mem[10]] + mem[2]
mem[6] = mem[10] % mem[20].length
mem[5] = []
mem[5].append(mem[6])
mem[2] = mem[20].charCodeAt(mem[20], mem[5]) + mem[2]
mem[2] = mem[2] % 256
mem[3] = mem[1][mem[10]]
mem[1][mem[10]] = mem[1][mem[2]]
mem[1][mem[2]] = mem[3]
mem[10] = mem[10] + 1
jmp loc_4431 if 256 != mem[10]
mem[10] = 0
mem[2] = 0
mem[5] = 0
loc_4622:
mem[10] = (mem[10] + 1) % 256
mem[2] = (mem[1][mem[10]] + mem[2]) % 256
mem[3] = mem[1][mem[10]]
mem[1][mem[10]] = mem[1][mem[2]]
mem[1][mem[2]] = mem[3]
mem[7] = []
mem[7].append(mem[5])
mem[8] = mem[21].charCodeAt(mem[21], mem[7]) ^ mem[1][(mem[1][mem[10]] + mem[1][mem[2]])%256]
mem[7] = []
mem[7].append(mem[8])
mem[25] = String.fromCharCode(null, mem[7])
mem[4] = mem[25] + mem[4]
mem[5] = mem[5] + 1
jmp loc_4622 if mem[21].length != mem[5]
It uses the MD5 hex-string as an RC4 key, to then encrypt (or decrypt) our input. This means we can get the RC4 key (either through using the JS debugger console and the convenient MD5 function or by copying everything into a Python script to calculate it there). Finally, we just need to know the ciphertext to decrypt it. More bytecode:
mem[10] = []
mem[10].append(mem[4])
mem[71] = window.btoa(null, mem[10])
goto loc_4976
// if ciphertext[mem[71]] == mem[42]:
// goto mem[65]
// else
// goto mem[82]
fun_4921:
mem[49] = []
mem[49].append(mem[57])
jmp mem[65] if mem[42] != mem[71].charCodeAt(mem[71], mem[49])
jmp mem[82]
loc_4976:
mem[65] = loc_6456 // fail
mem[82] = loc_5008 // next char
mem[57] = 0 // index
mem[42] = 103 // exected char
jmp fun_4921
loc_5008:
mem[82] = 5033
mem[57] = 1
mem[42] = 53
jmp fun_4921
loc_5033:
[...]
This pattern repeats until loc_6383
. At that point, we assign LZX = true
:
loc_6358:
mem[82] = loc_6383
mem[57] = 55
mem[42] = 66
jmp fun_4921
loc_6383:
LZX = true
loc_6456:
push("Did you solve this? We want to know how. Open a ticket!")
exit
Extracting all the characters and putting them in the correct order (they already were, so no need to shuffle anything, luckily) gives us the base64 string g5+Kqs+Smi1f6zGOZq423PAHr0mk3LCn2vF+TdTWNH+uJ98Wt5iNLyaB
. So now, we can decrypt the binary data after b64decoding
using the key bc493a282bbecd7339515be0667610a6
, which gives us Th3_4n5W3R_1s_A_p1gGlyJuFf_S3en_fR0m_480Ve
.
The flag is UMDCTF{Th3_4n5W3R_1s_A_p1gGlyJuFf_S3en_fR0m_480Ve}
.
Note: This solve was the first blood and Flipper Zero device prize winner.